2 Layouting – Positioning your content
2.1 Comparison of Xamarin.Forms layouts
2.2 Referring to the screen size
2.3 What is the difference between Xamarin.Form’s layout options?
2.4 Brief introduction to XAML
3 Custom views – Beyond Xamarin’s default elements
3.1 A custom label renderer
3.2 Gesture-based interaction
4 Persistence – Don’t forget a thing
4.1 A persistent light switch using SimpleStorage
4.2 Implicit persistence using a persistent bindable object
4.3 Persisting single properties with a handy extension method
5 Navigation – More than flipping pages
5.1 Pushing and popping content pages
5.2 Organize lists of detail pages
5.3 A slide-out menu using a master-detail page
6 List view interaction – Add, delete and pull-to-refresh
6.1 Adding and removing items via context actions
6.2 Pull-to-refresh
7 Pictures – Spicing up your content
7.1 Embedding images from different sources
7.2 Comparison of possible aspect ratios
7.3 Panning and zooming images using a web view
8 Icons – More than small images
8.1 The app icon
8.2 Launch images for a splash screen
8.3 Toolbar icons
9 Fonts and vector graphics – Perfect quality on all screens
9.1 Using custom fonts
9.2 Scalable vector graphics via custom icon fonts
10 Web access – Accessing online resources
10.1 Asynchronous web requests
10.2 Sending and receiving information
11 Geolocation – Navigating the real world
11.1 Geolocation using Xamarin.Mobile
11.2 Using Google Play services in favor of Xamarin.Mobile
11.3 Using SimpleLocation for both simplicity and performance
11.4 Geocoding
11.5 Maps
12 Animations – Putting your app into motion
12.1 Using pre-defined animations
12.2 Defining custom animations
12.3 Page transition animations
13 Internationalization – Teaching your app new languages
13.1 Compiling a dictionary, accessible as static class properties
13.2 Loading a dictionary at runtime, accessible as extension method
14 Timer – Never miss an action
14.1 Delaying an action
14.2 Repeating an action
15 Camera access – Taking pictures
16 Styles – Pretty up your UI
17 Bindings – Linking UI and business logic
17.1 Bindings
17.2 Behaviors
17.3 Triggers
18 Cross-platform strategies – Combine native and shared code
Refernces : Xamarin.Forms Kickstarter 2.0